Wednesday, June 16, 2010

First Office Hour!

Today I held my first Biochemistry office hour in SL. After numerous e-mails in which I had requested free space for this use, I had decided to meet students at the CVL learning lab. This was the announcement that I posted on eCompanion:
Second Life: How to begin
Become a free member in Second Life. You can do this at http://secondlife.com

  • Once you are logged in, you will find yourself on Orientation Island. Once here, you may get distracted customizing your avatar J However, feel free to attend office hours in whatever outfit you like. It may be beneficial to spend a bit of time on Orientation Island learning how to walk, fly and teleport.

  • Once you have clicked on the slurl, a box will pop up in your Second Life Viewer and you can click on teleport. I will wait for you here!


My Avatar’s name is Serratia Warcliffe. This is a picture of Serratia in the learning space where we will meet.

  • Please note that I am also still a relative “noobie” on SL. The reason that I want to hold office hours here in addition to those on Elluminate is to mimic a sense of physical presence. We can discuss topics and talk about homework problems. However, I am still learning and we will learn together
At first it was pretty disheartening because no-one showed up. But, then after about half hour, someone did come. I was able to chat with him and show him around Amino World and the virtual cell on Genome island. I tried the audio but he was unable to hear. I will play around with this a bit to see if it is my sound or something else?? In just this single meeting I already feel closer to the one student who came. I somehow gained a feeling for his personality and since he is one of 90 in class this summer, his coming to this single office hour will greatly distinguish him!

Friday, June 11, 2010

Session on Performing Qualitative Interviews in SL

On Wednesday evening (June 9th), I attended a session on Interviewing in SL. It was a round table discussion on CAVE island (ARVEL group meeting place http://www.arvelsig.com/). I was a few minutes late as I struggled a bit to find it but I made it right after the introductions. Discussion ranged from whether to use text chat or audio for interviews to the need for some standard protocol to approach IRBs for in world research.
Some thoughts as to why one might choose to perform interviews in SL as opposed to RL:
1) Broader sample - diversity
2) Sense of presence - better than other social media
3) Individuals are free (as is the researcher) to show an imaginative representation of self - I would argue that one's avatar may even represent that person to a greater extent than their actual self?? - hmm this is one to consider
Someone mentioned the author Dennis Beck - writes about avatar presentation
*There was additional conversation regarding public vs. private envs and whether this is different on SL?

There was discussion as to whether the information in one's profile should be accessed / whether special permission is needed on IRB for this?
Seems to be lots of disagreement on IRB - no standardized procedure - ARVEL may work on pulling something together

A good suggestion that came up was to, as a researcher, create a blog or something of that nature describing yourself and your project - this could put participants at ease and allow them to understand your research goals - see you as a professional. I wonder if this could be done within SL?

The presenter for the session was Soleil Lemondrop. Though she was not a phenomenal presenter, I very much appreciated her expertise and was impressed with her willingness to engage attendees.

Monday, June 7, 2010

Still Exploring

A brief exploration in Second Life today took me to a new slurl. It is a Gender resource island and I was able to join Gender Square. My hope is to improve connections with LGBT/Q ... populations within Second Life. I also found a good orientation web site for individuals seeking Virtual Ability in SL: http://virtualability.org/default.aspx

And... wait for it... I finally updated to the new SL browser. It is going to take a while to get used to it. I have to figure out how to stop the music that comes with every environment. While in some cases it's very nice, in many cases I really like the ambient sounds instead.

Finally, I think I've found free space to hold biochemistry office hours this summer. It is an island for Cooperative Extension (Land Grant Universities) - I'll be back soon with more on that...

Friday, May 28, 2010

A Presentation about the SL

Yesterday (May 27th) I presented about the education opportunities within SL. It was the monthly meeting for the Distance Learning Guild through Outreach Credit Programs. I found myself overflowing with excitement and information and I hope that I didn't bore everyone too much. A recording of the presentation can be found at:

*Do note that a bit of the beginning of the presentation was missed!

Sunday, May 2, 2010

Final Paper

I am always uncomfortable to say that a paper is really complete. It goes without saying that many more hours of work could be spent. However, at some point, after many hours have already been invested, one reaches a point of equilibrium and calls the work finished... for now.

Here is a link to the paper: A Whole New World for Teaching and Learning: Exploring Educational (Teaching and Research) Opportunities in Second Life

Sunday, April 25, 2010

Final Paper Draft

By Rachel Watson
I have been working on the draft of my final paper summarizing teaching and learning possibilities observed in Second Life. It has been a time consuming process yet I have found it very rewarding as I have been able to intertwine my own experiences in Second Life with text book coverage and literature discussions.
The draft to which I am linking here is just that, a draft. Work still remains to be done on the latter portion and I have not polished the references. I did want to link to it here, partly for anyone to glance at if you'd like, but mostly as a record of my progress.

Link: http://docs.google.com/fileview?id=0B_V7ghXFuSA_Yzc5OTVjMTQtZjUzZi00YzUxLTk1OGItYThlN2I1MDNmMmMw&hl=en

Sunday, April 18, 2010

Educational Possibilities in Second Life - a table summary

Today I began preparing to summarize the educational possibilities that I have observed in Second Life. Towards those ends, I created the following table. It is in draft form but certainly brings together much of what I have learned and discovered in this independent learning project:


Educational Possibility Ellaboration of examples I observed and descriptions
of regions in Second Life (SL) where these teaching / learning strategies are
already being implemented
Theory in Literature
Connect with individuals (fellow learners
/ practicioners / researchers) in geographically distant locations
Within SL one can join groups which immediately
allow an affiliation with individuals with like interests. I very quickly
joined the Distance Educators Group and receive information on events and
resources for distance educators within SL. This included the announcement
for the Virtual Worlds Best Practices in Education Confernce that I attended
on March 12th and 13th (http://www.vwbpe.org/ ). I continue to receive
announcments for round table discussions and presentations. There are also
sims (regions) within SL that provide a place to connect with fellow
scholars. One such example is EdTech Island (EdTech (154, 200, 24)) where
those interested in educational technology can collect resources and be
invited to join groups such as the Distance Educators Group mentioned above.
Rymaszewski et al. p. 11
Active participation (physical presence)
in a normally inaccessible event / time period / geographically removed or
inaccessible location
Perhaps the most poignant examples that I
encountered were those on Bowling Green State University (BGSU) Interaction
Island [BGSU Interaction (1, 253, 33). Here, one can visit a planetarium of
the solar system in which it is possible to literally walk by each planet and
touch it. Also on this island is an Australian Herpetology exhibit where I
was introduced to everything from the thick tailed Gecko to the Green Tree
Python. Another region that showcases this possibility, is Wyoming
Entrepreneur (161, 42, 24). Here I was able to attend a Native American Art
show that I otherwise would never have been able to attend in the
geographically-distant Yellowstone National Park. It was also in this region
that I felt a bit of experiencing a different time period as I rode a horse
through the tall grass of the prairie!
Attend academic conferences Many professional conferences occur in SL. I
attended the Virtual Worlds Best Practices in Education Conference. Please
see the following URL for more information: http://www.vwbpe.org/
Access diverse cultures / minority
subcultures
I was interested in LGBT/Q spaces and thus located
several regions of note: Gay and LGBT Resource Center, Sutherland (15, 12,
89) and Provincetown (112, 137, 29). However, upon visiting Health Info
Island (122, 147, 23), I also encountered Disability Island.
Aldrich p. 50, Rymaszewski et al. p. 44
Space for underserved groups of learners Virtual learning environments can make it easier to
find groups of learners who may be excluded from traditional educational
systems: Disability island (above) “People with disabilities inhabit virtual
worlds in higher proportions than real worlds” (Slide in Virtual Ability
Gazebo)
Cost-free learning Anyone with access to a computer may start a Second
Life
Office hours For online classes, office hours can be held in
Second Life. This can enhance the sense of physical presence which is often
lacking in online education.
Provide context to the learning activity
and thus enhance emotional involvement
UC Davis's Virtual Hallucinations
(http://slurl.com/secondlife/sedig/27/45/22/) is a simulation that allows one
to hear the voices and have the visual hallucinations that an individual with
schizophrenia would experience. As expected, it was an intense and disturbing
experience. However, it will not be quickly forgotten and certainly
heightened my awareness about schizophrenia. Another good example of a
contextualized learning experience was Story Quest Island (115, 247, 21). In
this quest, one learns about living with HIV and dying from AIDS by visiting
the home of Uncle D.
Aldrich (p. 6) Emotional involvement triggers
memory!
Provide context with the goal of lowering
learner tension
In nearly every educational space on Second Life,
the ambience is one that promotes relaxation. There are usually birds
singing, green trees and welcoming signs and furnishings. This is part of
what makes me feel that learning in SL is a "guilty pleasure". The
BGSU Interaction island and particularly the Butterfly Pavilian on this
island (BGSU Interaction, 204, 30, 26) seemed a poignant example of how
context can lower tension.
When tension is lowered, learning assessment is more
realistic (Aldrich p. 25-26)
Make and display art / creative design /
architecture and machinima
Art, design and overall creativity is central to
Second Life. Some spaces are designed simply to show beautiful creations
(greenhouse island (63, 113, 22)) but in many education sims, art students
create and display their work (BGSU Interaction (1, 253, 33) ). Machinima is
the art of making films in Second Life. This has the dual learning
application of being a learning experience to make the film but also the film
may have an educational message.
Showcases the user-generated content of SL (Aldrich
p. 57, Rymaszewski et al. p. 3) also show-cases possibility for learner to
take something away from the experience - artifacts (Aldrich, p. 68)
Art to bring writing to life In her VWBPE session entitled Abstract Thoughts to
Concrete Examples:Transferring Student Essays to the Virtual Realm in Second
Life, Francis Rawlslyn allowed her atendees to tour her island on which
students in her literature course had created places about which they had
written. The creations were truly detailed and advanced and really
illustrated (brought to life) their writing.
Learning a second Language At the VWBPE conference, the Virtual Language
Resource Center (VLRC) sim project was introduced. This sim is a region to
which students can go to learn the English by doing day-to-day tasks.
Access to health and nutrition guidance /
infectious disease
On the Centers for Disease Control Island (191, 86,
22) one can garner information on the current H1N1 pandemic,
sexually-transmitted diseases, workplace safety, emergency preparedness and
resources to find family planning clinics. There are striking photos of
pathogens ranging from Escherichia coli 0157:H7 to Streptococcus. Another island called Health info Island (122, 147, 23) provides
a Heart Healthy Pavilion that had up-to-date information on eating to promote
heart function. There were information slides on CPR and a Virtual Ability
Gazebo.
Clinical Simulations At the VWBPE conference, I attended several sessions
regarding the possibility of clinical simulations in SL. A safe but realistic
environment can be provided, one in which students can learn by exploring and
interaction. Students can learn to read vital sign machines and fetal
monitors. The presenters noted an increase in student engagement.
HIVEs can allow for failure and this is an important
part of learning (Aldrich, p. 4)
Continuing Medical Education for
practicioners
At the VWBPE conference, Heyden, Wiecha and Dorland
(2010) reported on the use of a medical education pilot study in SL. A coach
was provided and the family practicioners practiced with a virtual patient.
http://www.vwbpe.org/files/LETTERS_SATURDAY/Saturday_1300_East_1.pdf
Access to technologies / tools that might
otherwise be prohibited by cost or limited production
Called Genome Island (79, 160, 67), it offers
learning opportunities for students studying all aspects of genetics from
molecular to large organismal. There is an Abbey and Garden in honor of
Mendel, a Tower with molecular, human, bacterial and drosophila genetics.
There is a garden of prokaryotic genetics (including the Plasmid Patio)! For
those with interests in larger animals, there is a cattery and a bunny hutch.
If, however, you are in search of more molecular methods, you will not be
disappointed as there is a DNA analysis room, complete with virtual lab
procedures (PCR, DNA sequencing and electrophoresis). Or, for a slightly
different “flavor” of molecular, there is a bioinformatics kitchen.
Virtual labs The best virtual labs that I encountered can be
found on Genome Island (79, 160, 67). Avatars can interact with PCR apparati
(e.g. a thermocycler) as well as DNA sequencing tools and media / reagents.
Some virtual laboratory environments can be found on Centers for Disease
Control Island (191, 86, 22) though they lack interactivity.
Virtual Crime scenes At the VWBPE, Dr. Donald Lehman, Debbie Jeffers and
Chad Sherman presented on the design and development of a virtual crime scene
and corresponding lab for a capstone experience in a forensics course.
Molecular modeling Some possibilities for amino acid / peptide models
can be seen at: Amino World – ACS (88, 26, 83)
Green Learning In all cases, learning in SL limits consumables used
ranging from paper to laboratory supplies.
Aldrich p. 48
Predictive modeling of change This is a broad possibility, as instructors could
design sims in SL to show students ramificaitons of actions. One specific
idea would be the evantual impact of global warming.
Allow the learner to see impacts of action.
(Aldrich, pp. 21-37)
Self-paced learning All of the learning opportunites of which I partook
were self-paced. For me, this lowered anxiety and made learning more fun!
Aldrich p. 69
Self actualization In choosing the physical appearance / mannerisms /
gender and even species of one's avatar, one must reflect on one's own
nature. This process can be an internal learning experience.
Gender in Second Life (Rymaszewski et al., p. 14,
Yee, 2004, p. gender-bending)
Educational Research Interviews and observations for qualitative research
can be performed entirely in SL
Boellstorff (2008)